In the previous post in this series, I considered how the pose and three-dimensionality of a figural sculpture support its interpretation. I noted that representational sculptures reside at the intersection of what is actual and what is virtual. Because it is there and we can regard it in many ways, a statue shows us part of a projected fictional world and implies or suggests even more, unrealized in the sculpture, about that world. The artist leaves its underdetermined fictional details to the viewer’s imagination.
I described how different vantages on Michelangelo’s David yield somewhat different understandings of the figure, and I explained how Bernini later carried vantage-based variations to an energetic extreme in his own David. From these observations and others, I drew a conclusion: although we typically think of movies in relation to photography and painting, film (like its cousin, theater) is more akin to sculpture.
Asserting a close kinship among sculpture, theater, and film raises issues of technology, so I would like to recommend a way of thinking about technology and to illustrate how it can inform the interpretation of art. Continue reading
Poor Agostino di Duccio. He had learned his craft under the most innovative and imaginatively expressive sculptural master of the quattrocento, Donatello. But Agostino could not have been happy on the mountain in Carrara as he oversaw the quarrying of a shallow, broad block of marble some eighteen feet long. Over the course of his career, Agostino had taken to bas-relief work of the sort one finds on the façade of a church or a palazzo. He had created grand works in terra cotta, too, but clay is a thing far different from stone.

